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Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. During 5. Augmentation Slot Component MK-10 Other languages: New Versatile Armorings (Mastery) are now exclusive to Synthweaving. These upgrade items can then be inserted into armor, weapons, and accessories to add a few more points of whatever statistics the augment (a separate item) have. You need the RotHC expansion in order to buy advanced crafting (401-450), I believe. - Use augments only on 306, set bonus gear. For maximum MK-9 Kit creation efficiency, you'll need a Scavenger, Cybertech, and then either Armstech, Armormech, or Synthweaving (with Synthweaving needing Archaeology as well). Sure, it's possible you can craft that stuff yourself, but your first character probably doesn't have all of the necessary crew skills to get it all done. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. Number of games: 985. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. can we reduce this to 10k now? Good idea, thumbs up. 6. 3 this slot will be of the same level/craft rank (1-6) as the item. Bonjour Il est prévu que pour la MAJ 1. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for those not knowing. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. you have an augmentation-kit you need to install on a gear item. . drop. It's the highest level augmentation in the game. They have their own levels (item rating); the higher the rating, the higher the Augmentation Kit level required to hold them. The dedicated guide contains tips for all roles in both PvE and PvP. Each assembly can be reverse engineered for MK parts, used to craft MK kits (slots). 10 votes, 17 comments. Augments have been reduced to 8 tiers. Get the augments with the stats you want. RE'ing those crafted items will give you the component you need for the kit. Just curious do you need to buy all the augmentation slots and install before you can add the mods ? Ex. They are available to low level players, but aren’t really worth. To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. I keep seeing posts about people discussing which Augs to use in PvP gear. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)as i know there are 9 level of mk augmentation from 1-9 what augmentation is appropriate for my level 35 merc bounty hunter, is there any limit say i can use mk-9 until level 55 and so on which one should i use to augment my gearArmormech Crafting at Level 75. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. There are augment slots and there are augments. 0:. They craft the kits by RE'ing items to get an mk component. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. Jedipedia. How do I add augmentation slots to an item? Where do I get the kits? Jump to content. 26. View data for the Augmentation Kit MK-10 SWTOR Schematic. View data for the Augmentation Kit MK-11 SWTOR Schematic. Armormechs craft Augment Kits, Absorb Augments, Accuracy Augments, Alacrity Augments or click here for the ridiculously expensive Superior 77 augments. Use the pull down window at the bottom and choose augment slot 6 and click apply. We are not raising Crew Skills,. Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Unless you are really rich in augment kits, it's ideal to reach a stopping point in your gearing process. Is there anything else than. 4. . You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at Synthweaving level 30. Remember that there used to be a bug when reverse engineering stacks of crafted items. At that point get level 36 augments, either Resolve or Overkill. Crew Skills. Store. Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Used to install Augmentation Slot MK-9 at an Item Modification Station. The dedicated guide contains tips for all roles in both PvE and PvP. mat. The augment itself adds the extra stats bonus. The higher numbers *are* better, but that's useless non-information without an explanation of *why*. Barrels, hilts, armoring, mods, enh. But Im looking at the vendors and they dont have Aug slots. FQN: itm. Schematic source The schematic used to create Augmentation Kit MK-2 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of. I wanted to take some time to discuss these changes with you. Examining the items in the Mod Table show 0/1 Active Modifications - However, there are no slots showing, nothing that I can drop a Mod into. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Similarly one may ask,how do you make augments in swtor? To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. I suggest appending level ranges to the item descriptions of the Augmentation Kits and the Augmentation Slot Components to make things less confusing. Augmentation slots can accept augments of up to the level of the slot. Web blue_ckaym • 5 mo. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK-X,(1) and find a modification station. . 2) avant les pièces d’équipement de qualité augmentée. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). 3 arrives. Check Details. If your gear has this slot, you can place an augment in it which gives you extra stats. Store. And the last 110 where spend on this test. Right-click on the modification station and drop the piece of gear on the window that appears. View data for the Augmentation Kit MK-11 SWTOR Schematic. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. Ashit. craft. 0! Legacy of the Sith Expansion comes soon. Step 3 - Apply augments to your LEGACY SET. . While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. But when deconstruction is done, I get some crafting materials but not a single "Augmentation Slot Components MK-10". If you do either of these things, you won't be able to get. Saber would you need to buy all 4 kits for your level and same level mod for it ? Or can you do one two slots at a time and add as you go ?In SWTOR, players can enhance their gameplay experience through augmentation kits, which are a form of in-game currency used to upgrade equipment and weapons. Star Wars name: Augmentation Slot Component MK-11. Thanks for any help! Crafting Trainers have the kit schematics. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy. These have a guaranteed drop rate. say 140K *multiplied by how ever many pieces of kit you wanna add a slot too* (first day. Companion crew skill increases after each mission or crafting. Yes you should augment for pvp. Swtor How To Get Augmentation Slot Component Mk11 MK11 Augments Guide and The Ten Best Augments GAMERS DECIDE Swtor How To Get Augmentation Slot Component Mk11 Web Augmentation Kits Are Item Modifications That Create Augmentation Slots On Gear When Used In Conjunction With An Item Modification. . Members. Go to swtor r/swtor • by. Mk9 kits 80k x 14. V. . The level 10 purple augment can go for 60K - 120k depending on the type of augment and current demand. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. . 7k. V. Great. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials. Open menu Open navigation Go to Reddit Home. Augmentation Kit MK-1 is a Premium-quality Augmentation Kit. In that case the level requirement to use the gear would be level 9. I'm starting to wonder if all this is vaccine related. Check your cashier to redeem the bonus. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. Reverse Engineer Category: None. So now…Based on my server's GTN values, to make one slot kit costs 51,550 in bought materials, but given ideal crit crafting (of 28%) it goes down to 40,273. Augmentation Kit MK-1. Part of Vulkk's "SWTOR Basics" series. Individual Pieces. Then you have to mount the Augment Kit to the gear item. It doesn't matter which grade of kit you're adding, MK-1 up to MK-10, there's a fee you have to pay to add the augment slot, in addition to having the slot kit itself. We would like to show you a description here but the site won’t allow us. Star Wars: The Old Republic Wiki is a FANDOM Games Community. 1. Used to install Augmentation Slot MK-1 at any Item Modification Station. and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Find even better Augmentation Slot Component MK-1, x 10. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. Minimum deposit requirements: $40, swtor how to add mod slots. Artifice makes enhancements, hilts and relics. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. You can do this even if you are not at a modification station. The crafting table on your ship is for your companions, pretty sure your character can't use it. Not sure if there is one on the fleet, don't recall seeing one there. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. net is a non-profit Star Wars fansite run by Jedipedia e. Max Stack: 9999. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. this will unlock the augment slot. Individual Pieces. Check the rest of your augment list, the mk-8 is not with the rest of the kits, it'll be close to the top with the other "high level" schematics. Been Googling my *** off trying to find some proof of existance, but none :< visiting various trainers and the GTN also show up no results. These are specifically the slots that are created when you use an Augment Kit on an item. 2 Gemstone: Artifice & Cybertech: Fabricator Crystal MK-1: 5: Blue Igneous Crystal:. To add an Augment slot via a Kit: - Kits are. augment_kit. Game Update 7. SWTOR. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. View data for the Augmentation Kit MK-8 SWTOR Item. By default your mod-able gear does not have an Augment slot available. Removal of Daily Resource Matrices. Updated April 7, 2023 Prepare for SWTOR 7. for 11th level slot comp. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. This. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. Augments and Augmentation Kits are still craftable, and able to be used on all 7. Most people focus on "the best", which is Grade 11. The dedicated guide contains tips for all roles in both PvE and PvP. . Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. Profession: Synthweaving. Synthetic Prefab Kit MK-2: 5: Titanium:Dragon quest 8 easy money casinoBlue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. View data for the Augmentation Kit MK-10 SWTOR Schematic. [Augmentation Kit MK-1]. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. I'll explain what Augmentation Kits and the process of creating Augment Slots in details further below in this guide. So you would steadily progress your augment similar to your mods, enhancement, barrels, hilts, etc. I assume mean 'augments' and that you attached an augment kit. My question is what precisely goes in that "new" slot? it wont accept more armor, mods, etc. Home Game News Store Forum Support. These can be purchased from the "planetary" commendation vendors for. Other sites: TORCommunity. While I think augmentation is a great idea that breathed new life back into some crafting skills I feel the approach that was discussed in the interview at Inquisitor's Roadhouse is not consider. mk01. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. Game. The augmentation kits have six tiers, ranging from mk-1 (the lowest) to mk-6 (the highest). This crafting material is used in the construction of Augmentation Kit MK-1. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. The dedicated guide contains tips for all roles in both PvE and PvP. And the last 110 where spend on. First Seen: 2. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. The dedicated guide contains tips for all roles in both PvE and PvP. Grade 3: Level 24-32: 160-240. And the augment kits cost about 60k - 80k each. I want to make some level 10 augments and sockets but not sure the best method of getting the Augmentation Slot Components. craft. Kotor online saber tuning slot. Armstech uses 4 and 6, cybertech uses 2 and 4, biochem uses 2 and 2 and 4. Augment kits can be applied to any piece of gear. Yeah def the trainer for this. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. Augments are items that can be placed in an augment slot. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. Synthweaving Crafting at Level 75. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. OP the sparkplug thing you get when you reverse engineer is a component for making an augmentation kit. In order to add the slot you would buy or craft the kit then go t Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Synthweaving, Armormech and Armstech are the crew skill sources for these. So i've got 2mil credits to start and train a crew skill. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. Forums. SWTOR How to Augment Your Gear | SWTOR Basics Series - YouTube 0:00 / 5:05 • Intro SWTOR How to Augment Your Gear | SWTOR Basics Series Vulkk. I understand that means a critical success. . To match the above listed changes. drop. Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. 1. All Color Crystals. Swtor how to get augmentation slot component mk-11I like these new augmentation kits you can craft :) : swtor Vindir dark side vendor republic fleetSwtor. Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. To match the above listed changes. Followers 0I realize I'm probably missing something obvious, but where do I learn purple recipes for crafting skills? For instance, if I wanted to learn the MK-8 Augmentation Kit, how do I do that? By just crafting the MK-7's? I cannot reverse engineer them, so how do I get them? Is there a guide somewhere. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. Play Now. Here is my guide on making augment kits. Store. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. Star Wars - The Old Republic (Part Six) ~ All You. Install 36k x 14 , Blue Augs 12k x 14. ago. Archeology needed. Now the highest tier is Augmentation Kit MK-11. Explore. By Xam Xam / August 7, 2019 / 1 Comment. 0 6. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. 3 can be intimidating. If a piece of gear does not have an augment slot, then you have to install one using a Augmentation Slot Kit. 8k. Cloudbet is one of the best Bitcoin gambliKotor online saber tuning slot, swtor augment kit. Make the kits cheap and relative to apply as leveling up, hell everything else to do with augments are worthless until you get to max level. mk01. So I expected to get 110 "Augmentation Slot Components MK-10". Who make. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 3 Sliced Tech Part: 34. mk01. Assembly items stack, and can be reverse engineered for MK parts in. Jedipedia. How to make augmentation kits guide on how to augment all of your items. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. Augmentation Kit MK-2 is a Premium-quality Augmentation Kit. Hi all I thought I would add augments to my number 1 comp via modification table I have the mk6 kits and it wont do it tried a few diffrent attempts any help would be appreciated - thanksAugmentation Kit MK-1. Any crafts grade 11 component can be RE's to a MK11 aug slot component. That being said, right now on my server the components are more valuable than the slot kits: 5,800 each component versus 54,000 for kits. Hey guys, here's some quick insight as to why I'm writing this article. what types exist existing, how to craft them and wherefore it’s important to Augment your gear! Augmenting choose Top Tier gear is a sluggish plus expensive process. 3. First I didn't realize this bug. RE'ing those crafted items will give you the component you need for the kit. - what to do with zillion crystals I have found during Archeology (which is 400 for me). Individual Pieces. Put the augments into the augment slots. How does this affect crafting? Augments and Augmentation Kits are still craftable, and able to be used on all 7. Augmentation Kit MK-3 is a player-created item. Augmentation Slot Component MK-1 on SWTORData |} |} Categories Community content is available under CC BY-NC-SA unless otherwise noted. So, any piece of armor, implant, earpiece, weapon, or offhand works. Category: Miscellaneous. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Posted November 23, 2012. It's like getting and applying an augment kit, but automatically and for free. pages. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. Right click on the station and drag the piece from my inventory to the station. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? You reverse engineer mk-10 items you crafted, yes. Augmentation Slot Component MK-6 can be obtained by reverse engineering Tier 6 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to. Synthetic Prefab Kit MK-1: 5: Marilite: Grd. Cybertech makes Armor and Mods. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Augmentation slots can be upgraded to a higher tier through the Item Modification Table. Where can I buy CM 1337 swtor? First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the trainer. View data for the Augmentation Kit MK-1 SWTOR Schematic. it says i have 1/1 and i have well over 100,00 credits. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)View data for the Augmentation Kit MK-11 SWTOR Schematic. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. They can reverse engineer their crafted weapons and item. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. Augments have been reduced to 8 tiers. Post author: test15556252; Post published: April 14, 2023; Post category: Uncategorized; Post comments: 0 Comments; Kotor online saber tuning slot . Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. First Seen: 1. View data for the Augmentation Kit MK-11 SWTOR Schematic. Go check your Armormech trainer again. And no, you can't remove the slot you added (MK-4) (1). Posted June 1, 2012. A hilt is, indeed, a modification, but Augmentation slots are for Augmentations, not modifications. As others have said the best way to improve the damage dealt by your character is to upgrade the "hilt" mod on your sabers. Synthweaving makes nothing of any use whatsoever. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. Share Augment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. . Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR. Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. There are 9 kits graded MK1 to MK9(Highest) . General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. augmentation slot component MK-11. By default your mod-able gear does not have an Augment slot available. The dedicated guide contains tips for all roles in both PvE and PvP. Augments and augment kits are a little more difficult. Individual Pieces. CTRL+right click one of them and you will see each of the 4 items you can put in it. An Augment Kit that would allow any Non-legacy gear to become bound to legacy. so a level 208 augment costs just a small bit of the. 9k. Some weapons have modification slots, some do not, but the. Web first, get the kit schematics from the crew skill trainer. SWTOR House Decoration Crafting Guide - Prefab Kits Share. It takes 10 components to make 1 kit. The one on the fleet is located in the crew skills section. Used to install Augmentation Slot MK-1 at an Item Modification Station. x -- check out the blogs and enjoy the theories. Do NOT use crystals, armorings, mods, barrels, hilts, or enhancements. They all require two of each appropriate gathering skill material:Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. - slicing provide the blue / purple materials. Oh, and augment kits are created by Armormechs. It's just not worth it at the moment. I saw this Q and A about 1. Augmentation Slot Component MK-3 can be obtained by reverse engineering Tier 3 crafted gear; any crafted equipment item that is reverse engineered will yield one. Synthweaving is one of the six crafting skills available in Star Wars: The Old Republic (SWTOR). I seem of forgotten the name of the item needed in order to attach an augmentation to my armor. Sci-fi. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. SWTOR: Star Wars the Old Republic. Thank youBlue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. One of the cheap ways to make MK-9 parts is cybertech droid parts (either 9 or 10) which cost 2 mythra, 2 turadium and 2 flux. Grade 2: Level 16-24: 80-160. Can someone please explain how augmenting works and what is required for augmenting gear for a Bounty Hunter Merc?Vulkk (Alex) is the owner of VULKK. Get the mk-10 augment kits. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. premium_01a. You get those components by reverse-engineering crafted gear, and Armstech, Armormech, and Synthweaving can craft them into kits. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. 1) Supply and Demand. robot on augmentation kit mk-10, but no other info. 2: Showdown on Ruhnuk launches December 13th!. augment_kit. 0 launchI have top gear from the vendors for elite and ultimate comms (192 and up), everyone is talking about augments but apparently that gear does not have a slot for them. More Fandoms Sci-fi. Augment kits have a clearly defined cost. Web hi, i tried to find. Armstech makes Barrels. There are 14 gear slots in total where Augments can be placed. craft. Now the highest tier is Augmentation Kit MK-11. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. x I used to RE stacks of the Assembly Components for. - Use augments only on 306, set bonus gear. Posted July 5, 2012 (edited) Augments are crafted by Synthweavers, Amormechs, and Armstechs. if I put an Aug kit say MK-5, can I upgrade that kit to a higher level one at a later time? or is it a matter of once you put one type onto one type of armor, that's it, you're stuck? Thanks in advance. To place an augment into the slot, next right-click the augment from your. Individual Pieces. This guide remains up-to-date for Legacy of the Sith!I might make one set of these augs just as a sort of long-term goal.